This is a bridge I made for Call of Duty: Warzone Pacific. I made the texture for the log bridge and put together the geo in the level editor, Radiant. I also modeled the rope geo. The rest of the assets were from the Warzone asset library.
This was my first time using photogrammetry, which I used to make the main log texture. See video for work flow.
This is a log I eventually didn't use. I went with a tileable texture in the end because that gave me more flexibility with different log size variations and more efficient use of texture memory.